Showing posts with label Indie. Show all posts
Showing posts with label Indie. Show all posts

Thursday, May 10, 2012

Minecraft for XBLA: First Impressions

If you don't know what Minecraft is, I'll give you a little background to help bring you up to speed.  It's an open-ended, creativity game where you mine for resources to build and create pretty much whatever you want within the bounds of the resources you have.  The world is made up of blocks and all of the resources you place are placed into a grid in block form.  There's no ultimate goal, unless you want to complete the game by defeating an end-game boss, so the game continues forever.  The core idea is to mine, build, and survive.  The graphics are retro and block-like, but sharp, and raise a huge level of nostalgia for the golden days of video gaming.

Even though it's blocky, it's still really good looking.
 The main differences between the PC version and the 360 version are the inclusion of a tutorial and a much more seamless multi player experience.  The tutorial is integral for those who haven't played the game before, and it's a much better way to be introduced to the game than if you play it on PC.  There you have to rely on videos and tutorials created by users that came before you that can be pretty hit or miss.  As for the MP game, I haven't had a chance to sample it yet, but there's four player split screen and eight player online game modes.  From what I've heard, there's nothing better than a Minecraft session with some friends.

Just one example of a sweet construction.  And animals.
Moving on to my experience so far, I was thrown off a little by the lack of a main goal.  I started out okay with setting a goal to get a shelter up and then build a forge, but once I hit that point I kind of lost myself and started exploring.  After a ton of exploration I realized that I needed to upgrade my tools with some ore before I could go any further so I started looking for some Iron Ore.  Throughout this time I kept on detailing and upgrading my shelter until it was a two story, island fortress with a defensive wall on the outsides.  Before long I had a second structure up as well where I was starting my third major excavation...Why am I boring you with this detail?  To help explain how I managed to lose like five hours of my day yesterday and how I kept myself busy with goals that I set for myself.  So even without structure, Minecraft is not only able to keep you busy, but also keep you creatively managing your own goals.  It's a total black hole for your free time, but it's really addictive.

The only issue that I experienced during my game time yesterday was that during my first long period of playing, the server unexpectedly crashed and I lost all of my data.  I was pissed at first, but starting over didn't seem too bad since I could just create on a new world in a brand new starting position.  Don't get me wrong, I was still irritated, just not as much as I would have expected. 

Once I get further in the game I'll post another, more in-depth review, but for now this will have to suffice.  My suggestion is to download the demo if you're unsure that the game is for you, and then buy it.  It's only $20, 1600 Microsoft Points on the XBLA Marketplace and is well worth that price:

Tuesday, April 24, 2012

PS Store or Xbox Live Marketplace?

In recent months I've been able to experience the PS Store.  Since my main console of choice at the moment is still the Xbox 360, I can't help but compare the two online stores to hopefully come to a decision on which is better.  It also has to be said that the version of the PSN that I'm using happens to be on the Vita, so the features of the network are limited by a mobile version so I won't be comparing the Xbox Live features to the PSN ones, that just won't work with the discrepancies in the versions.  Hence, we'll just talk about the shopping experience.

I think the biggest item on everyone's mind when it comes right down to it is the price of the games.  Full-fledged video games, those released in stores and as a downloadables, are priced the same as what they are in stores.  A brand-new 360 game hits the $60 price range while a PSVita game lands at about $40.  Since both networks seem to price their download games at the same rate, equal to that of a physical copy, neither have an advantage.  However, when we come down to the prices of other games, things change.  Advantage: Neither

On the Vita there's the option to download full PSP games, the prices on these range from $5-30 depending on how recent the release was.  The most common games hit the $10-15 amount.  When we look at how the 360 compares, we see that the original Xbox games that are out there don't get quite as low priced as the PSP games.  Though we're looking at the difference between a console game and a portable game, I still think that the PSN gets the advantage here.  I'd much rather get FFT for $10 than some crappy original Xbox game like Prince of Persia.  Advantage: PSN

PS Store on the Vita.
I want to talk about Apps even though the Xbox 360 is a console and the Vita is a new mobile device.  Essentially I'd just like to compare Netflix, since both systems have that as an option.  Neither really beats the other, Netflix is Netflix, and I'm sure we'd see the same when we compare the two Facebook apps to one another.  Advantage: Neither

Let's now talk about Safety and Security...  The PSN track record is awful, we all know that.  I've had my Xbox Live account hacked into though, while my PSN account is still perfectly fine.  Even though my Live experience has been worse than my PS Store one, I have to give the advantage to the Marketplace here.  Even when I had problems, my issues were resolved successfully with my money being returned within a two week time period.  On top of all of that I got a free month of Xbox Live for the issue.  The PSNs recurring issues and vulnerabilities are just too much.  Advantage: Xbox Live

How the Marketplace is organized is pretty aggravating.  You have to figure out what category the game you want is in; Indie, Arcade, full, etc; and then navigate there to find it.  The PS Store is essentially the same way, so there's really no deviation between the two.  I find that both frustrate me unless I know exactly where I'm going, and browsing is usually out of the question.  Advantage: Neither

Last, but not least, let's talk about content.  What do both of these network stores contain?  Obviously we're looking at games the whole time, but what kind of games?  The PS Store has cross-play, PSP, PSVita and Mini games.  The Marketplace has Arcade and Full.  Now, the PSN may have some more variety, but the Arcade for Xbox Live is a powerhouse for games like The Simpsons and X-Men.  However, both systems have a large amount of Indie games, and I hate Indie games...violently hate them.  So with the Indie games balancing out, I have to give the Marketplace kudos for content; bringing back awesome Arcade titles just can't be beat.  Advantage: Xbox Live


Okay, so I can't come up with a clear winner, but, hey, who cares?  I'll have fun getting demos and games from both of the networks and take advantage of the best of both worlds.  Did you really think there'd be a different outcome?



Saturday, September 10, 2011

Post 24: State of PC Gaming

Battlefield 3 looks like all kinds of awesome.
Here's an interesting article on where the developers of Battlefield 3 see PC gaming going in the near future, as well as their concerns surrounding Sony's recent hacking issues.  For those of you that are unaware, Sony's Playstation Network, their answer to Xbox Live, was hacked on a large scale.  In response, the company has been beefing up it's security measures.  Of course the main problem is that the event in itself has shown other hackers the vulnerability of such systems.

This is a loyal console gamer.
In the linked article, the General Manager of DICE states his opinions regarding the future of PC Gaming.  I have to disagree with him on a few points, but overall I understand and agree with what I read.  Karl indicates that he believes that consoles are being tapped out.  That nothing much can continue to happen with them and that PC gaming will rise to the top purely based on performance.  PCs do have more capabilities and are better from a hardware perspective, but as a console gamer I don't see that happening for two reasons: 1) console gamers are too loyal and too entrenched to stop the market from creating better and better consoles, and 2) what is a console at this point but a computer?  The line between PC and console has been blurred beyond recognition in many respects.  The crossovers and ports are great in number and my 360 has essentially all of the same components of a computer, it's just reduced for marketability.  If the 360 was priced as a gaming computer was, with all of the top-end hardware and software, there would be no way it could be labeled as affordable gaming. 

Overall, I dislike Apple as a company.
Karl also argues that Apple could be a force to be reckoned with in the near future.  I don't see why Apple hasn't already tossed their hat into the ring with both a console, and better game compatibility.  Microsoft did so at the end of the PS1 era and they are already the king of PC gaming.  Maybe Apple's too damn scared to get in there.  Hell, if I were going up against a giant like Microsoft in a field that my audience didn't really care about, I too would be pissing my pants.

Ick, it's indie.
The final comment that the article leaves us with is that Indie gaming is about to explode.  I hate Indie games.  I literally fucking hate them, but they are a necessary evil.  I am very comfortable with my corporate Halos, Fallouts, and Dead Risings, I don't want to see some random-ass kid make a game where you run around as a stick man and have it gain popularity.  Not because I'm a complete asshole, thought I am a bit of one, but because I don't want the games that I actually like to be replaced by pieces of shit like "Running Stick Man."  Indie gaming spawns creativity, there's no mistaking that, but when it replaces good games on PC or on a console, I foresee less development taking place on series like Call of Duty or Battlefield.  Creativity is necessary, but it can be evil when wielded by the inexperienced.