If you aren't familiar with the Katamari series, than the title of this post is probably just dirty-sounding. If you are familiar with the Katamari series, than the title of this post is dirty-sounding.
What is there to say about this game series? You control the Prince of All Cosmos and carry out the bidding of your father, the King of All Cosmos. What does the King want you to do? The main goal varies in every game, but the idea is that you need to make stars or planets. How's that accomplished? Of course, by rolling around a giant sticky ball, your Katamari, over everything and everyone on earth until your time runs out our the ball reaches a certain size. I'm sure this sounds simple, and stupid, but it's really not.
As you roll around each stage and gather items, your ball grows larger in size. As you get larger, you can pick up bigger items. Eventually you get to the size where you can pick up buildings, giant monsters, and even entire islands. Like I mentioned before you need to get your Katamari to a certain size within the time limit for each level, but you also need to gather specific types of items, like hot things.
Moving on to the specifics of Touch My Katamari, the King has become sort of a bum and the world is worried about him. As Prince, you need to collect a bunch of items to restore the King's coolness, power, child-like qualities, royalty, etc. The game play in this title doesn't change much from the rest of the series, but you do have a few new options. You can use the touch screen to stretch out the Katamari to make it really skinny and tall or really wide and short. This is used to get previously unreachable objects by making your way behind that pesky vending machine or under that food cart. The only problem with this is that it can make it easy to get stuck and forces you to lose a lot of time becoming unstuck by hopping around a lot and just trying to force your Katamari through the opening.
There's really nothing else that makes this game stand out from the rest of the Katamari series, but it's just as fun as them. Some of the criticisms that it's received are based on the fact that it's really short and lacks some of the flair of the previous games. Also, many people claim that the games are just too childish with simple objectives. To that I say, "Of course it's shorter and and isn't as robust, it's on a freaking handheld!" I agree that the game can be pretty childish, but adults can find the game and humor both very fun; it just takes a certain type of person.
Overall, I would have to say that the Katamari series transmitted to the PSVita very well. The short levels allow you to pick up, play, and put down the system all in a matter of a few minutes. Sure the touch screen isn't utilized often and the cameras are useless, but the game has adapted very well to the device's portability and sharp graphics. Those aren't what make or break a game though.
Even after I've found all of the collectibles, gotten all of the music tracks, and unlocked all of the clothing options for both Prince and King, what keeps me coming back for more is the addictive game play. Nothing can really beat a well-designed game...and, hey, if after beating the entire game the title still sounds dirty, that's just a little something extra for everyone.
This just looks insane. |
As you roll around each stage and gather items, your ball grows larger in size. As you get larger, you can pick up bigger items. Eventually you get to the size where you can pick up buildings, giant monsters, and even entire islands. Like I mentioned before you need to get your Katamari to a certain size within the time limit for each level, but you also need to gather specific types of items, like hot things.
Moving on to the specifics of Touch My Katamari, the King has become sort of a bum and the world is worried about him. As Prince, you need to collect a bunch of items to restore the King's coolness, power, child-like qualities, royalty, etc. The game play in this title doesn't change much from the rest of the series, but you do have a few new options. You can use the touch screen to stretch out the Katamari to make it really skinny and tall or really wide and short. This is used to get previously unreachable objects by making your way behind that pesky vending machine or under that food cart. The only problem with this is that it can make it easy to get stuck and forces you to lose a lot of time becoming unstuck by hopping around a lot and just trying to force your Katamari through the opening.
There's really nothing else that makes this game stand out from the rest of the Katamari series, but it's just as fun as them. Some of the criticisms that it's received are based on the fact that it's really short and lacks some of the flair of the previous games. Also, many people claim that the games are just too childish with simple objectives. To that I say, "Of course it's shorter and and isn't as robust, it's on a freaking handheld!" I agree that the game can be pretty childish, but adults can find the game and humor both very fun; it just takes a certain type of person.
I've always wondered why Prince's head is shaped so oddly. |
Even after I've found all of the collectibles, gotten all of the music tracks, and unlocked all of the clothing options for both Prince and King, what keeps me coming back for more is the addictive game play. Nothing can really beat a well-designed game...and, hey, if after beating the entire game the title still sounds dirty, that's just a little something extra for everyone.
Go ahead and Touch My Katamari. |
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